- Joined
- Sep 1, 2016
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- 11
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Okay, so I've been hard at work trying to wrap my head around the patch writing process.
I decided to go with fixing the 16-bit objects only at first, as the larger ones were a bit too complicated for my logic-lacking brains, haha.
I guess I'm pretty close, but compiling isn't possible yet because of one line of code:
The compiler throws these two errors:
I don't get it, as triple checking the patch code does not reveal any typos or other anomalies.
You can find the patch code I wrote in the attatchment. My DSDT can be found in post #5, file Patchmagic.zip.
It'd be golden if you could point out where I went off the road. I'm curious! ;-)
Thanks again.
I decided to go with fixing the 16-bit objects only at first, as the larger ones were a bit too complicated for my logic-lacking brains, haha.
I guess I'm pretty close, but compiling isn't possible yet because of one line of code:
The compiler throws these two errors:
I don't get it, as triple checking the patch code does not reveal any typos or other anomalies.
You can find the patch code I wrote in the attatchment. My DSDT can be found in post #5, file Patchmagic.zip.
It'd be golden if you could point out where I went off the road. I'm curious! ;-)
Thanks again.