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I would not like to feel guilty for wrong advices and be responsible if something fails with your work, that's why I already did not answer on your former similar request..
For me, 10.14 was already extremely stable during the public betas and nothing changed my mind or impression under 10.14.0 or 10.14.1. There is really nothing to be compared with all problems related to the early 10.13 distributions. I am more than satisfied with my actual 10.14.1 build. Everything works without issues. But certainly I can only talk about my needs and applications, which might be quite different from yours.
Now if you want to implement 10.14.1 without any risk, simply clone your 10.13 system disk and perform the upgrade there.
Anyway you might also think about a clean install of 10.14.1 onto a separate disk, which might be likely the cleaner approach.
Hope this helps somehow...
KGP
Yes indeed. I'll clone/install this weekend so I can (somehow) contribute to this thread instead of taking a peek here and there
I upgraded on Saturday. So far it's been good (I had been playing with it intermittently using a separate SSD earlier).
As a dev, it's been a pain to get everything to work. C/C++ headers are no longer in /usr/include , you have to install a package. The command line to install the command line tools no longer work and the new headers from the 10.14 SDK can't be compiled with anything but the clang provided by xcode.
Had to hack the 10.13 SDK from another box and copy it locally (Apple always delete all earlier SDK when upgrading)
@kgp has made that upgrade painless, all the tricks and what to do got sorted out, was really a breathe.
Yeah Apple does this all the time with major OS updates, they sometimes don't even put these updates in the release notes.
I'm more afraid of the graphic substrate, if it will break CC2018 or not.
10.13 was a nightmare until 10.13.3+ and 10.13.4 had major graphic substrate updates which broke some things for me.