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Thank you, izo1, I do understand. It's not the loss of a cross-platform benchmark that bothers me, it's the (gradual) loss of good virtual "worlds" for the Mac. Another case is (because of the loss of 32-bit apps) the loss of Myst IV, Myst V, and Uru video games. To play those on a Mac OS now, one has to stay on, or revert to, High Sierra, unless Cyan updates them to 64-bit (which they did for Myst, Riven, and Myst III).
Apple has been chipping away at 32bit apps for a while now, back in Sierra we already saw them starting to move gradually to Metal and so on. Apple historically did support open standards such as OpenGL/OpenCL, but they gradually got rid of it because iOS is so popular with Metal.
I think Metal is very good and Vulkan can easily be translated, so not all hope is lost here.
If you really really need old macOS software, it's best to just stick with an older version of macOS...but the world is moving towards Metal and it's actually a good thing, this will force iOS developers to support Macs and vice versa of modern games.
Will it be AAA titles in the Mac gaming store? Probably not. Is it better than nothing? Sure.
Stay positive, I think the future is brighter than we think. We are losing the "openness" with Macs due to ARM chips, but I think we're gaining some other things down the line too.