- Joined
- Jun 15, 2012
- Messages
- 519
- Motherboard
- Gigabyte Z370 AORUS Gaming 7-F13
- CPU
- i7-8700K OC @ 5.1Ghz
- Graphics
- RX 6900 XT
- Mac
- Classic Mac
- Mobile Phone
I hadn't taken issue seriuosly enough because people were only posting benchmarks. geekbench, opencl etc.
It wasn't until I fired up Metal game, opengl game and found that the computer struggled to get even 60fps on lowest settings when it was gettng 120fps on highest settings before update.
I can't emphasize enough to people of forum this is not just a benchmark issue, it's real application performance and it's reduced by far more than 50%, it's educed by like 75% for me in any game I tested. I even reached out to developer of one of games and they had me run some tests and they showed that a significant amount of unusual time is being spent on both cpu and gpu in the driver...They passed it onto apple who was like "eh, we didn't change anything, all we did was add device support for the new gpu option for mac pro".
That doesn't sound encouraging...But we shall see
It wasn't until I fired up Metal game, opengl game and found that the computer struggled to get even 60fps on lowest settings when it was gettng 120fps on highest settings before update.
I can't emphasize enough to people of forum this is not just a benchmark issue, it's real application performance and it's reduced by far more than 50%, it's educed by like 75% for me in any game I tested. I even reached out to developer of one of games and they had me run some tests and they showed that a significant amount of unusual time is being spent on both cpu and gpu in the driver...They passed it onto apple who was like "eh, we didn't change anything, all we did was add device support for the new gpu option for mac pro".
That doesn't sound encouraging...But we shall see