- Feb 5, 2011
- Gigabyte GA-Z77M-D3H
- Intel Core i7-3770
- Gigabyte GV-N780OC-3GD (rev. 2.0)
- Classic Mac
- Mobile Phone
I thought I explained it quite well, but I'll try to say it differently.Awesome job!
I do have a few questions before I move forward with this, if you don't mind. While I enjoy making my computer work, I also like learning as I go.
1. What exactly is this doing, and why does this work?
2. What, if any other issues could we see by doing this (will it cause other programs to stop working, ie. Adobe products)?
3. Do we have to have developer status, or can anyone make this work?
4. What are the risks (hardware/software) in doing this?
Thanks for your time figuring this out, and for providing the info!
1. Basically OpenCL is supported by multiple types of devices, CPUs, GPUs, other accelerators. What this patch does is it tells OpenCL that no GPU device supports OpenCL (by leaving out the OCL graphics initialisation phase).
2. If there are any other issues, I don't know about them, if there are, then it should only be related to apps using OpenCL. I only had one system hang with Adobe Premiere Pro CC but couldn't reproduce that. Even CUDA acceleration worked fine.
3. You don't have to be a developer, you only need Xcode and a self-signing certificate (howto is explained in first post)
4. You should not be able to damage your hardware, this is not a driver related patch.
Hope this answered all questions good luck and please report with results.