@the-braveknight, Fix SSDT-PS2K.dsl file, change LEFT ALT <=> LEFT WINDOW KEY and RIGHT ALT <=> RIGHT WINDOW KEY
Code:Name(RMCF, Package() { "Keyboard", Package() { "Custom PS2 Map", Package() { "e037=64", // PrtSc=F13 + "e05b=38", // e05b is PS2 for window key, 38 is PS2 for left alt (normal map is e05b=37) + "38=e05b", // 38 is PS2 for left control, e05b is PS2 for left window key (normal map is 38=3a) + "e05d=e038", // e05d is PS2 for right window key, e038 is PS2 for right alt (normal map is e05d=3d) + "e038=e05d", // e038 is PS2 for left alt, e05d is PS2 for right window key (normal map is e038=36) }, }, })
Can you elaborate? or give a link?Karabiner.
Can you elaborate? or give a link?
I might take a look and test later when/if you provide more important mappings.@the-braveknight, This is still the beginning, I corrected it because of the fact that it was not convenient for me
Thank you for creating this repository. But there are people who want it!I might take a look and test later when/if you provide more important mappings.
I have always used "Alt" key as the "Command" key in macOS, I'm not sure changing it now is convenient for me.
Can you elaborate? or give a link?
People can always customize code in SSDT-PS2K.dsl to their own likings. That’s the point of 'open-source' repos and projects anyway, right?Thank you for creating this repository. But there are people who want it!
I understood you! If you are not opposed, will I continue to insert my fixes?People can always customize code in SSDT-PS2K.dsl to their own likings. That’s the point of 'open-source' repos and projects anyway, right?
We have. But if you is not hard to explain a couple of fingers!You don't have google in your area?