Ok now I understand what you are saying.. Thanks for explaining it to me. So I basically have to re-run my calibration every so often to keep my displays calibrated.
Yes. When I first started using professional monitors, I would calibrate and profile them every week. I realized shortly that these monitors are very stable and that validation of a monitor which calibration and profile were about 2 weeks old, was still valid and would even certify. Now I calibrate whenever I start a new job, overkill. That's when I work at home. I also work at a studio, and we have 8 eizo monitors there, and calibrate them every 2 weeks... It takes a long time because we only have one spectrophotometer and one colorimeter.
When I export a graded video out of Davinci Resolve, and I open it in different players, like Quicktime 7, Mpeg Streamclip or Elgato Turbo.HD, the colours look different in every application.
I've been searching and it seems that in Windows it is possible that different applications use different colour profiles. How is that on Mac?
Is there a way to manage those profiles?
Also, those profiles are used by the GPU, in my case that's a GTX780 with native drivers of 10.9.2.
On my Macbook Pro I don't have this problem, so I'm starting to think its Macx86 related...
All applications that perform color management should only use the color profile that has been selected in the color department of your OS. In mac, that is the color tab in the display preferences. In windows, it works the same way, but it's more confusing and less stable. Sometimes, in windows, the profile won't be loaded at startup and you'd have to unselect it and then select it again for it to work.
There is no point in having applications use different profiles, after all, your monitors stay the same. If what you are triying to do is simulate other devices, then that's an option that you'll have to find in whatever program you're using. For example, in photoshop, you can simulate other devices or CMYK profiles by using "proof colors". We use it constantly, if not all the time. Although my image is in RGB (ECI_RGB_v2, or AdobeRGB), my final goal is magazine paper, so during the whole work process, I need to see my image as close as possible to what it'll look like on paper (Fogra39 CMYK), without converting it to CMYK. I assume the same concept applies to video. You might be working in a color profile that suits color work with parametrics and layers and all, but that doesn't mean that's the best profile to use for broadcast once the file is bounced, rendered and delivered... so you use proof colors or whatever they call it in that software so that, although you are working in a working color profile, you're simulating the output profile.