[COLOR=#000000][FONT=sans-serif][B]Graphics Feature Status[/B]
[LIST]
[*]Canvas: [COLOR=#008000]Hardware accelerated[/COLOR]
[*]3D CSS: [COLOR=#008000]Hardware accelerated[/COLOR]
[*]Compositing: [COLOR=#008000]Hardware accelerated on all pages and threaded[/COLOR]
[*]CSS Animation: [COLOR=#008000]Accelerated and threaded[/COLOR]
[*]Flash 3D: [COLOR=#008000]Hardware accelerated[/COLOR]
[*]Flash Stage3D: [COLOR=#008000]Hardware accelerated[/COLOR]
[*]Flash Stage3D Baseline profile: [COLOR=#008000]Hardware accelerated[/COLOR]
[*]Video: [COLOR=#008000]Hardware accelerated[/COLOR]
[*]Video Decode: [COLOR=#008000]Hardware accelerated[/COLOR]
[*]Video Encode: [COLOR=#008000]Hardware accelerated[/COLOR]
[*]WebGL: [COLOR=#008000]Hardware accelerated[/COLOR]
[/LIST]
[/FONT][/COLOR]
[COLOR=#000000][FONT=sans-serif][B]Driver Bug Workarounds[/B]
[LIST]
[*]clear_alpha_in_readpixels
[*]clear_uniforms_before_first_program_use
[*]disable_multimonitor_multisampling
[*]init_varyings_without_static_use
[*]needs_offscreen_buffer_workaround
[*]set_texture_filter_before_generating_mipmap
[*]unfold_short_circuit_as_ternary_operation
[*]use_current_program_after_successful_link
[*]validate_multisample_buffer_allocation
[/LIST]
[/FONT][/COLOR]
[COLOR=#000000][FONT=sans-serif][B]Version Information[/B]
[TABLE]
[TR]
[TD][B]Data exported[/B][/TD]
[TD]4/15/2014 7:28:58 PM[/TD]
[/TR]
[TR]
[TD][B]Chrome version[/B][/TD]
[TD]Chrome/34.0.1847.116[/TD]
[/TR]
[TR]
[TD][B]Operating system[/B][/TD]
[TD]Mac OS X 10.9.2[/TD]
[/TR]
[TR]
[TD][B]Software rendering list version[/B][/TD]
[TD]0[/TD]
[/TR]
[TR]
[TD][B]Driver bug list version[/B][/TD]
[TD]4.1[/TD]
[/TR]
[TR]
[TD][B]ANGLE commit id[/B][/TD]
[TD]invalid-hash[/TD]
[/TR]
[TR]
[TD][B]2D graphics backend[/B][/TD]
[TD]Skia[/TD]
[/TR]
[TR]
[TD][B]Command Line Args[/B][/TD]
[TD]Chrome.app/Contents/MacOS/Google Chrome --flag-switches-begin --enable-deadline-scheduling --ignore-gpu-blacklist --flag-switches-end[/TD]
[/TR]
[/TABLE]
[/FONT][/COLOR]
[COLOR=#000000][FONT=sans-serif][B]Driver Information[/B]
[TABLE]
[TR]
[TD][B]Initialization time[/B][/TD]
[TD]2[/TD]
[/TR]
[TR]
[TD][B]Sandboxed[/B][/TD]
[TD]false[/TD]
[/TR]
[TR]
[TD][B]GPU0[/B][/TD]
[TD]VENDOR = 0x10de, DEVICE= 0x1184[/TD]
[/TR]
[TR]
[TD][B]Optimus[/B][/TD]
[TD]false[/TD]
[/TR]
[TR]
[TD][B]AMD switchable[/B][/TD]
[TD]false[/TD]
[/TR]
[TR]
[TD][B]Driver vendor[/B][/TD]
[TD][/TD]
[/TR]
[TR]
[TD][B]Driver version[/B][/TD]
[TD]8.24.9 310.40.25f01[/TD]
[/TR]
[TR]
[TD][B]Driver date[/B][/TD]
[TD][/TD]
[/TR]
[TR]
[TD][B]Pixel shader version[/B][/TD]
[TD]1.20[/TD]
[/TR]
[TR]
[TD][B]Vertex shader version[/B][/TD]
[TD]1.20[/TD]
[/TR]
[TR]
[TD][B]Machine model[/B][/TD]
[TD]MacPro 3.1[/TD]
[/TR]
[TR]
[TD][B]GL version[/B][/TD]
[TD]2.1[/TD]
[/TR]
[TR]
[TD][B]GL_VENDOR[/B][/TD]
[TD]NVIDIA Corporation[/TD]
[/TR]
[TR]
[TD][B]GL_RENDERER[/B][/TD]
[TD]NVIDIA GeForce GTX 770 OpenGL Engine[/TD]
[/TR]
[TR]
[TD][B]GL_VERSION[/B][/TD]
[TD]2.1 NVIDIA-8.24.9 310.40.25f01[/TD]
[/TR]
[TR]
[TD][B]GL_EXTENSIONS[/B][/TD]
[TD]GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod[/TD]
[/TR]
[TR]
[TD][B]Window system binding vendor[/B][/TD]
[TD][/TD]
[/TR]
[TR]
[TD][B]Window system binding version[/B][/TD]
[TD][/TD]
[/TR]
[TR]
[TD][B]Window system binding extensions[/B][/TD]
[TD][/TD]
[/TR]
[TR]
[TD][B]Reset notification strategy[/B][/TD]
[TD]0x0000[/TD]
[/TR]
[/TABLE]
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