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Chrome having problems with YouTube.

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Joined
Mar 1, 2014
Messages
26
Motherboard
GA-Z87X-UD3H
CPU
i7 4770K
Graphics
2x GTX 770
Mobile Phone
  1. Android
Hello there,
I've been facing that problem for quite some time and have been changing browsers like I'm changing socks to find the most comfortable one for me. I found out that it was Chrome, but it's giving me some issues with YouTube playback. This does not happen on all the videos, only on very specific few from what I can tell but I don't want to switch browsers just so I could listen to a good song.
So, when I try to load this video: http://www.youtube.com/watch?v=0lGJY-MYMq8
The circle just stops moving and the entire page freezes and if I try to scroll the page the page smears all over the current open tab. I can still Chrome, I just can't play that song. I'm now after a fresh install of 10.9.2 and the problem presists.

I have tried both HTML5 and the default flash player offered by YouTube but this happen with both.

Both Safari and Firefox load that video just fine.

Any help would be appreciated.
 
WHAT THE HELL LOL, I just checked your link and it does the same for me. This creeped me the **** out because in 1 year of having a hackintosh I've never experienced anything remotely similar... Let's blame it on the video.

EDIT:

I just realized I'm on Windows ATM, LOL. This is even weirder. Just giggled at myself.

Guess it's a nasty chrome issue, indeed, nothing wrong with your hackintosh.
 
I don't think it's an issuse with the video, I'm playing that video just fine on Safari and Firefox but the FPS on Safari and Firefox is just killing me. I'm getting 25 FPS on some videos, where Chrome gives me 30 on all videos.
Video doesn't load in Windows using Chrome, but Firefox handles the video just fine.
 
Any directions on which settings to change?

Here's is the log from chrome://gpu :

Code:
[COLOR=#000000][FONT=sans-serif][B]Graphics Feature Status[/B]


[LIST]
[*]Canvas: [COLOR=#008000]Hardware accelerated[/COLOR]
[*]3D CSS: [COLOR=#008000]Hardware accelerated[/COLOR]
[*]Compositing: [COLOR=#008000]Hardware accelerated on all pages and threaded[/COLOR]
[*]CSS Animation: [COLOR=#008000]Accelerated and threaded[/COLOR]
[*]Flash 3D: [COLOR=#008000]Hardware accelerated[/COLOR]
[*]Flash Stage3D: [COLOR=#008000]Hardware accelerated[/COLOR]
[*]Flash Stage3D Baseline profile: [COLOR=#008000]Hardware accelerated[/COLOR]
[*]Video: [COLOR=#008000]Hardware accelerated[/COLOR]
[*]Video Decode: [COLOR=#008000]Hardware accelerated[/COLOR]
[*]Video Encode: [COLOR=#008000]Hardware accelerated[/COLOR]
[*]WebGL: [COLOR=#008000]Hardware accelerated[/COLOR]
[/LIST]
[/FONT][/COLOR]
[COLOR=#000000][FONT=sans-serif][B]Driver Bug Workarounds[/B]


[LIST]
[*]clear_alpha_in_readpixels
[*]clear_uniforms_before_first_program_use
[*]disable_multimonitor_multisampling
[*]init_varyings_without_static_use
[*]needs_offscreen_buffer_workaround
[*]set_texture_filter_before_generating_mipmap
[*]unfold_short_circuit_as_ternary_operation
[*]use_current_program_after_successful_link
[*]validate_multisample_buffer_allocation
[/LIST]
[/FONT][/COLOR]
[COLOR=#000000][FONT=sans-serif][B]Version Information[/B]

[TABLE]
[TR]
[TD][B]Data exported[/B][/TD]
[TD]4/15/2014 7:28:58 PM[/TD]
[/TR]
[TR]
[TD][B]Chrome version[/B][/TD]
[TD]Chrome/34.0.1847.116[/TD]
[/TR]
[TR]
[TD][B]Operating system[/B][/TD]
[TD]Mac OS X 10.9.2[/TD]
[/TR]
[TR]
[TD][B]Software rendering list version[/B][/TD]
[TD]0[/TD]
[/TR]
[TR]
[TD][B]Driver bug list version[/B][/TD]
[TD]4.1[/TD]
[/TR]
[TR]
[TD][B]ANGLE commit id[/B][/TD]
[TD]invalid-hash[/TD]
[/TR]
[TR]
[TD][B]2D graphics backend[/B][/TD]
[TD]Skia[/TD]
[/TR]
[TR]
[TD][B]Command Line Args[/B][/TD]
[TD]Chrome.app/Contents/MacOS/Google Chrome --flag-switches-begin --enable-deadline-scheduling --ignore-gpu-blacklist --flag-switches-end[/TD]
[/TR]
[/TABLE]


[/FONT][/COLOR]
[COLOR=#000000][FONT=sans-serif][B]Driver Information[/B]

[TABLE]
[TR]
[TD][B]Initialization time[/B][/TD]
[TD]2[/TD]
[/TR]
[TR]
[TD][B]Sandboxed[/B][/TD]
[TD]false[/TD]
[/TR]
[TR]
[TD][B]GPU0[/B][/TD]
[TD]VENDOR = 0x10de, DEVICE= 0x1184[/TD]
[/TR]
[TR]
[TD][B]Optimus[/B][/TD]
[TD]false[/TD]
[/TR]
[TR]
[TD][B]AMD switchable[/B][/TD]
[TD]false[/TD]
[/TR]
[TR]
[TD][B]Driver vendor[/B][/TD]
[TD][/TD]
[/TR]
[TR]
[TD][B]Driver version[/B][/TD]
[TD]8.24.9 310.40.25f01[/TD]
[/TR]
[TR]
[TD][B]Driver date[/B][/TD]
[TD][/TD]
[/TR]
[TR]
[TD][B]Pixel shader version[/B][/TD]
[TD]1.20[/TD]
[/TR]
[TR]
[TD][B]Vertex shader version[/B][/TD]
[TD]1.20[/TD]
[/TR]
[TR]
[TD][B]Machine model[/B][/TD]
[TD]MacPro 3.1[/TD]
[/TR]
[TR]
[TD][B]GL version[/B][/TD]
[TD]2.1[/TD]
[/TR]
[TR]
[TD][B]GL_VENDOR[/B][/TD]
[TD]NVIDIA Corporation[/TD]
[/TR]
[TR]
[TD][B]GL_RENDERER[/B][/TD]
[TD]NVIDIA GeForce GTX 770 OpenGL Engine[/TD]
[/TR]
[TR]
[TD][B]GL_VERSION[/B][/TD]
[TD]2.1 NVIDIA-8.24.9 310.40.25f01[/TD]
[/TR]
[TR]
[TD][B]GL_EXTENSIONS[/B][/TD]
[TD]GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod[/TD]
[/TR]
[TR]
[TD][B]Window system binding vendor[/B][/TD]
[TD][/TD]
[/TR]
[TR]
[TD][B]Window system binding version[/B][/TD]
[TD][/TD]
[/TR]
[TR]
[TD][B]Window system binding extensions[/B][/TD]
[TD][/TD]
[/TR]
[TR]
[TD][B]Reset notification strategy[/B][/TD]
[TD]0x0000[/TD]
[/TR]
[/TABLE]


[/FONT][/COLOR]
 
video works fine on chrome. anybody got problems with flashplayer on safari, freezes my build when watching video.
 
Really strange... I'm liking Safari so far, but the fps isn't as good as Chrome. How do I improve the FPS on YouTube videos? On some it's 25 and on some 30-32. It's always 30 on Chrome.
 
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