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Apps crashing while using Intel UHD 630

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Joined
Oct 11, 2015
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3
Motherboard
Asus Z490 TUF Gaming (WiFi)
CPU
Intel Core i3 10100
Graphics
Intel UHD 630
Mobile Phone
  1. iOS
Hello,

I successfully installed macOS Catalina 10.15.6 using OpenCore BL a few days ago. After lots of different framebuffer patching, I could finally get my iGPU to work. With the wrong framebuffer, I would just get a black screen... I am using HDMI cable for my display.
Anyway, my hackintosh system works perfectly fine and I am more than satisfied with it, however, when I try to run certain apps, they just crash! These apps include VLC, Parallels, Epic Games Launcher & Photoshop. It's worth mentioning that VLC & Paralles actually run, but crash later... VLC crashes when it wants to play a video (interface is fine) and Paralles can not run Windows (again, only interface). Another problem is with QuickTime screen recording. QuickTime plays videos just fine, but can't record the screen.
Here is the error they give upon crash:
Application Specific Information:
Assertion failed: (0), function CreateCompiler, file /Library/Caches/com.apple.xbs/Sources/GPUDriversIntel/GPUDriversIntel-14.7.8/GLRenderer/kbl/usc_interface.cpp, line 1676.


Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff73bb833a __pthread_kill + 10
1 libsystem_pthread.dylib 0x00007fff73c74e60 pthread_kill + 430
2 libsystem_c.dylib 0x00007fff73b3f808 abort + 120
3 libsystem_c.dylib 0x00007fff73b3eac6 __assert_rtn + 314
4 com.apple.driver.AppleIntelKBLGraphicsGLDriver 0x00007fff321678e5 USC::CreateCompiler(unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, void*&, GFXCORE_FAMILY&) (.cold.1) + 35
5 com.apple.driver.AppleIntelKBLGraphicsGLDriver 0x00007fff314e9e1c USC::CreateCompiler(unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, void*&, GFXCORE_FAMILY&) + 1848
6 com.apple.driver.AppleIntelKBLGraphicsGLDriver 0x00007fff314e938f GenContext::Initialize(GLDContextRec*) + 2557
7 com.apple.driver.AppleIntelKBLGraphicsGLDriver 0x00007fff314e843c glrInitializeContext + 230
8 libGPUSupportMercury.dylib 0x00007fff5ae3b470 gldCreateContext + 1197
9 GLEngine 0x00007fff444ebce7 gliCreateContextWithShared + 754
10 com.apple.opengl 0x00007fff444ded82 CGLCreateContext + 1239
11 com.apple.AppKit 0x00007fff36ff0021 -[NSOpenGLContext initWithFormat:shareContext:] + 84
12 libaif.dylib 0x0000000120e58878 AIF::OGL::Context::createNSContext(AIF::OGL::BufferFormat const&, AIF::OGL::Context::Buffering, AIF::OGL::Context::Multisampling, AIF::OGL::Context::Windowing, AIF::OGL::Context const*, unsigned int) + 840
13 libaif.dylib 0x0000000120e592b8 AIF::OGL::Context::initialize(AIF::OGL::BufferFormat const&, AIF::OGL::Context::Buffering, AIF::OGL::Context::Multisampling, AIF::OGL::Context const*, unsigned int) + 136
14 libaif.dylib 0x0000000120e597ba AIF::OGL::ContextOffscreen::ContextOffscreen(AIF::OGL::Context const*, unsigned long) + 90

It says KBLGraphicsGLDriver, so I assumed maybe it identifies my iGPU as Kaby Lake? Another guess I had was a problem with OpenGL drivers... I'm saying that because I can't run Dota 2 game with OpenGL API, it only runs with Vulkan API.

Anyway, I would appreciate any help or pointers so I can fix this problem...

A little bit of extra info:
- These apps run perfectly fine when I disable graphics acceleration with -igfxvesa boot argument.
- I reinstalled the OS but it didn't help.
- For SMBIOS, I'm using iMac 20,1.

Thanks in advance.
 
Same problem here! I still can't find a solution
 
did anyone ever find a fix? I’m still having this issue
 
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