@slim.jim I cannot use the Scene editor in Xcode (8.2.1) and I get crashes when try to open .sks (SpriteKit scene file). I´ve read on the Internet (e.g here: https://www.tonymacx86.com/threads/xcode-8-2-1-crash-when-opening-sks-files.216506/) that the solution is to use iGPU :/
I truly need to switch my NVIDIA 970 with iGPU. But how can I do that? Also there is a question: if I enable iGPU for my macOS, will my Windows 7 build (secondary OS) work correctly and use NVIDIA videocard?
P.S: I used Clover, macOS ver is Sierra.
Thanks!
The exact same thing happened to me! I´ve got the question: how did you enable iGPU? In my BIOS setting there is only an option to use iGPU for multi monitors. I guess it should be done somewhere in Clover, but I don't know the exact guide :(
Thanks to myself and this post (https://www.******.com/r/hackintosh/comments/5agrqt/xcode_81_crash_when_clicking_on_gamescenesks_one/), I have found an answer and solved the puzzle. Hope it will help someone!
The solution is to enable your internal GPU in BIOS and set it to 64 mb.
Hello, community!
I've got a problem with the Xcode SceneKit editor: everything works just fine except for the graph scene. I simply cannot modify and manipulate nodes and objects in it. I appreciate any kind of help! :)
macOS version: 10.12.2
NVIDIA WebDriver version: 367.15.10.25f02
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