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Well, USB 3.0 is set to really change things, as not only is it low cost, but it doesn't suffer from most of the problems that previous generations of USB has had. Things like CPU polling is gone, so it uses far less CPU cycles for nothing.
Thunderbolt is in essence an external PCI Express interface, it's expensive, complicated to design for if you're making daisy-chainable devices and costly for the end user in most cases. Not an ideal standard, but something of a spiritual success of FireWire.
As to how OS X deals with FireWire, well, I'm sure some of it comes down to the hardware makers drivers as well, as I think that has more of an impact than the interface itself, which should work vastly much better in OS X than in Windows, at least in theory. However, it looks like fewer and fewer of the audio hardware manufacturers have the engineering resources they used to, so they're cutting corners. With programmers going to the best paying employer... well, I guess things aren't the way the used to in this market segment as audio has become something of a ubiquitous technology. Even the once great Creative Labs is a shadow of what it used to be as a company, although that's also got something to do with various company business decisions to do as well, among many things.
I'm sorry I don't have any real answer or solution to your last question, but I'm sure there are people here that can answer it.
Thunderbolt is in essence an external PCI Express interface, it's expensive, complicated to design for if you're making daisy-chainable devices and costly for the end user in most cases. Not an ideal standard, but something of a spiritual success of FireWire.
As to how OS X deals with FireWire, well, I'm sure some of it comes down to the hardware makers drivers as well, as I think that has more of an impact than the interface itself, which should work vastly much better in OS X than in Windows, at least in theory. However, it looks like fewer and fewer of the audio hardware manufacturers have the engineering resources they used to, so they're cutting corners. With programmers going to the best paying employer... well, I guess things aren't the way the used to in this market segment as audio has become something of a ubiquitous technology. Even the once great Creative Labs is a shadow of what it used to be as a company, although that's also got something to do with various company business decisions to do as well, among many things.
I'm sorry I don't have any real answer or solution to your last question, but I'm sure there are people here that can answer it.