- May 19, 2017
- MSI Z97 Gaming 7
- Vega 56
- Mobile Phone
Aiming to do a firmware flash and see...currently without flashing on the Titan Ridge. I can have the second card recognized in Windows, and the device is recognized, as well. It just doesn't show up at all in disk management. This is also a G-Speed 20TB RAID. So I think I'm also testing the hardest device possible. I think it needs its own drivers. But the board itself doesn't show up in macOS on the Thunderbolt section of System Report which is needed for devices that need their own drivers. So..IDK?This has crossed my mind now that I'm testing more TB3 devices: Apollo, TB3 NVME enclosures and TB3 to 10Gbe LAN for my NAS (I really wish Asus gave us one of these instead of that useless 10g lan card).
Regarding the ports; PCIE3 is not an option because it will disable the onboard TB3 ports, and using PCIE2 is going to split the x16 bandwidth on PCIE1 in half (8x8), since I'm using a big GFX I don't really want to reduce PCIE1 to 8x unless its absolutely necessary. Which just leaves me stunned as to why they didn't add a dedicated 4x slot like on many other Asus high end boards I've been trying to deal with it but the PCIE layout on this board really bugs me.
I have a bunch of Asus ThunderboltEX iterations here and non of them work on this board as they require the header cable to be connected to even configure it in bios. I don't own a GC-Titan ridge card to test that.
It's unlikely BIOS will have a way to configure additional TB3 cards (especially when used in PCIE2 slot), but if you find a way to make it work it would be great to know how you did it. Good Luck!
And, yea, this guy was able to use the ThunderboltEX with no header or BIOS support so it should work/
Also, from what I've read, and I might be totally wrong here - the difference between x16 and x8 is negligible, often considered to be under 2%, at least at our realm of usage. Now, x4 has a huge drop yes, but I think if you were to go GPU and TB3 card, and ran benches, you wouldn't see much of a difference (or render time on a project, as I find more applicable and useful than a silly arbitrary bench number)