- Dec 23, 2012
- Gigabyte Z170 HD3P
- Pascal Titan X
- Classic Mac
- Mobile Phone
There's something I really don't understand. NVIDIA said some months ago that they couldn't do the drivers without help from Apple. And it would be certainly understandable, because Metal is an Apple technology. However, there's something that doesn't parse: If NVIDIA knows how to write Metal drivers for Maxwell and all previous GPU generations, why wouldn't they know how to write them for Pascal?So 10.12.4 has just been released, and so have the newest Nvidia drivers. They still haven't moved beyond version 367, so no Pascal support.
Then of course comes into play the comment that has been repeated here a lot of times: NVIDIA won't release Pascal drivers because Apple asked them not to do so, likely because of an ultra-mega-million-dollar contract between both companies. And this doesn't make sense either. A contract for what? For Macs with discrete GPUs? How much is the market size of discrete GPUs Macs, not only compared to the Mac market, but to the whole Apple market?
Does Apple care for discrete GPUs? Tim Cook wants "augmented reality" because it's "more profound" (sic) than virtual reality.
So, if Apple doesn't care for discrete GPUs (and even if they still support some discrete GPUs in some Macs, they're just low-volume add-on options for some models, so no ultra-mega-million-dollar contract in sight), and if you also consider that NVIDIA knows how to develop Metal drivers for Maxwell and previous GPUs... what help from Apple do they need? Free coffee? Pizza?
Really, I don't understand what's going on here (well, apart from the Mac losing the professional market, which is the only easy to understand part here).