- Joined
- Aug 28, 2015
- Messages
- 2
- Motherboard
- Gigabyte GA-Z97X-UD3H
- CPU
- i7-4790
- Graphics
- GTX 980 Ti
Hey there,
I am running a Hackintosh for almost 4 years now. There where some minor problems at first which I could fairly easy solve. The main use of my mackintosh is to work as a 3d artist. The second use is for my 2d work. Since I got my "Mac" running, I had no issues with the software I use. Last year I decided to have a look at Substance Painter. I grabbed the trail an everything worked fine. I finally bought a license from Allegorithmic. With the update 2017.4 the trouble started. I wasn't able to bake textures directly in SP. I could live with that, because I'am running also Windows on my machine. I could bake the textures there and use them in the macOS version.
But with the 2018 update all hell broke loose. The viewport which renders the 3d model to paint on didn't worked anymore. First I thought it's a problem of my Hackintosh only. Soon I realized it's every Mac that uses a "non typical Nvidia graphics card", even the old MacPro. There are a lot of threads at the allegorithmic board.
So, they are aware of the problem, but since only some guys run unofficial Apple gear (Quote from a stuff member "Less than 1%"), the priority for solving this is at it's lowest. I saw that most of the guys posting, use macOS Sierra. I was wondering if the problem disappears in High Sierra. I'am really happy with my rig and with Sierra, so I don't want to change my system just because of one application.
Did anyone of you made some experience with Substance Painter 2018 in macOS High Sierra on a Hackintosh running a non official Nvidia GPU?
Thanks
Best regards
-- Oliver
I am running a Hackintosh for almost 4 years now. There where some minor problems at first which I could fairly easy solve. The main use of my mackintosh is to work as a 3d artist. The second use is for my 2d work. Since I got my "Mac" running, I had no issues with the software I use. Last year I decided to have a look at Substance Painter. I grabbed the trail an everything worked fine. I finally bought a license from Allegorithmic. With the update 2017.4 the trouble started. I wasn't able to bake textures directly in SP. I could live with that, because I'am running also Windows on my machine. I could bake the textures there and use them in the macOS version.
But with the 2018 update all hell broke loose. The viewport which renders the 3d model to paint on didn't worked anymore. First I thought it's a problem of my Hackintosh only. Soon I realized it's every Mac that uses a "non typical Nvidia graphics card", even the old MacPro. There are a lot of threads at the allegorithmic board.
So, they are aware of the problem, but since only some guys run unofficial Apple gear (Quote from a stuff member "Less than 1%"), the priority for solving this is at it's lowest. I saw that most of the guys posting, use macOS Sierra. I was wondering if the problem disappears in High Sierra. I'am really happy with my rig and with Sierra, so I don't want to change my system just because of one application.
Did anyone of you made some experience with Substance Painter 2018 in macOS High Sierra on a Hackintosh running a non official Nvidia GPU?
Thanks
Best regards
-- Oliver