- Joined
- Feb 20, 2012
- Messages
- 16
- Motherboard
- Custom Build
- CPU
- i3-2100
- Graphics
- GTX 460
- Mac
- Classic Mac
- Mobile Phone
Chanelius said:Here is my working GTX460 1Gb + HDMI edit:
Code:Device (PEGP) { Name (_ADR, 0x00030000) Name (_PRW, Package (0x02) { 0x09, 0x05 }) Device (GFX0) { Name (_ADR, Zero) Method (_DSM, 4, NotSerialized) { Store (Package (0x18) { "@0,compatible", Buffer (0x0B) { "NVDA,NVMac" }, "@0,device_type", Buffer (0x08) { "display" }, "@0,name", Buffer (0x0F) { "NVDA,Display-A" }, "@1,compatible", Buffer (0x0B) { "NVDA,NVMac" }, "@1,device_type", Buffer (0x08) { "display" }, "@1,name", Buffer (0x0F) { "NVDA,Display-B" }, "NVCAP", Buffer (0x18) { /* 0000 */ 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, /* 0008 */ 0x1C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, /* 0010 */ 0x00, 0x00, 0x00, 0x00 }, "VRAM,totalsize", Buffer (0x04) { 0x00, 0x00, 0x00, 0x40 }, "device_type", Buffer (0x0D) { "NVDA,Parent" }, "model", Buffer (0x17) { "NVIDIA GeForce GTX 460" }, "rom-revision", Buffer (0x25) { "nVidia GeForce GTX 460 OpenGL Engine" }, "hda-gfx", Buffer (0x0A) { "onboard-1" } }, Local0) DTGP (Arg0, Arg1, Arg2, Arg3, RefOf (Local0)) Return (Local0) } } Device (HDAU) { Name (_ADR, One) Method (_DSM, 4, NotSerialized) { Store (Package (0x02) { "hda-gfx", Buffer (0x0A) { "onboard-1" } }, Local0) DTGP (Arg0, Arg1, Arg2, Arg3, RefOf (Local0)) Return (Local0) } } }
Sorry, if I'm a noob, to DSDT's, and hackintoshing. But could someone link me to a post on how to do this? Or like tell me how to do it? That would be great. Thanks.
(Edit): Does anyone know where I can get a DSDT for an asus p8z68-v LE, because there isn't one in the DSDT database, or does anyone know when on will be available? Thanks.