Samchavles said:2. Screen 10% over scaled and too bright (My screen is sort of expanded.)
Chanelius said:Here is my working GTX460 1Gb + HDMI edit:
Code:Device (PEGP) { Name (_ADR, 0x00030000) Name (_PRW, Package (0x02) { 0x09, 0x05 }) Device (GFX0) { Name (_ADR, Zero) Method (_DSM, 4, NotSerialized) { Store (Package (0x18) { "@0,compatible", Buffer (0x0B) { "NVDA,NVMac" }, "@0,device_type", Buffer (0x08) { "display" }, "@0,name", Buffer (0x0F) { "NVDA,Display-A" }, "@1,compatible", Buffer (0x0B) { "NVDA,NVMac" }, "@1,device_type", Buffer (0x08) { "display" }, "@1,name", Buffer (0x0F) { "NVDA,Display-B" }, "NVCAP", Buffer (0x18) { /* 0000 */ 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, /* 0008 */ 0x1C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, /* 0010 */ 0x00, 0x00, 0x00, 0x00 }, "VRAM,totalsize", Buffer (0x04) { 0x00, 0x00, 0x00, 0x40 }, "device_type", Buffer (0x0D) { "NVDA,Parent" }, "model", Buffer (0x17) { "NVIDIA GeForce GTX 460" }, "rom-revision", Buffer (0x25) { "nVidia GeForce GTX 460 OpenGL Engine" }, "hda-gfx", Buffer (0x0A) { "onboard-1" } }, Local0) DTGP (Arg0, Arg1, Arg2, Arg3, RefOf (Local0)) Return (Local0) } } Device (HDAU) { Name (_ADR, One) Method (_DSM, 4, NotSerialized) { Store (Package (0x02) { "hda-gfx", Buffer (0x0A) { "onboard-1" } }, Local0) DTGP (Arg0, Arg1, Arg2, Arg3, RefOf (Local0)) Return (Local0) } } }
jerrygomez said:Chanelius said:Here is my working GTX460 1Gb + HDMI edit:
Code:Device (PEGP) { Name (_ADR, 0x00030000) Name (_PRW, Package (0x02) { 0x09, 0x05 }) Device (GFX0) { Name (_ADR, Zero) Method (_DSM, 4, NotSerialized) { Store (Package (0x18) { "@0,compatible", Buffer (0x0B) { "NVDA,NVMac" }, "@0,device_type", Buffer (0x08) { "display" }, "@0,name", Buffer (0x0F) { "NVDA,Display-A" }, "@1,compatible", Buffer (0x0B) { "NVDA,NVMac" }, "@1,device_type", Buffer (0x08) { "display" }, "@1,name", Buffer (0x0F) { "NVDA,Display-B" }, "NVCAP", Buffer (0x18) { /* 0000 */ 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, /* 0008 */ 0x1C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, /* 0010 */ 0x00, 0x00, 0x00, 0x00 }, "VRAM,totalsize", Buffer (0x04) { 0x00, 0x00, 0x00, 0x40 }, "device_type", Buffer (0x0D) { "NVDA,Parent" }, "model", Buffer (0x17) { "NVIDIA GeForce GTX 460" }, "rom-revision", Buffer (0x25) { "nVidia GeForce GTX 460 OpenGL Engine" }, "hda-gfx", Buffer (0x0A) { "onboard-1" } }, Local0) DTGP (Arg0, Arg1, Arg2, Arg3, RefOf (Local0)) Return (Local0) } } Device (HDAU) { Name (_ADR, One) Method (_DSM, 4, NotSerialized) { Store (Package (0x02) { "hda-gfx", Buffer (0x0A) { "onboard-1" } }, Local0) DTGP (Arg0, Arg1, Arg2, Arg3, RefOf (Local0)) Return (Local0) } } }
I CANNOT for the life of me find "where" to put this code in my dsdt.aml file!!!
I can't find it! I am using the DSDT from the DATABASE. Gigabyte GA-H67M-D2-B3 - 1.1
Can someone tell me what values to overwrite? I am such a loser........
Intel ACPI Component Architecture
ASL Optimizing Compiler version 20091214 [Dec 16 2009]
Copyright (C) 2000 - 2009 Intel Corporation
Supports ACPI Specification Revision 4.0
/Users/deryugin/Library/Application Support/EvOSoftware/DSDT/DSDTFiles/dsdt.dsl 6446: If (SS1)
Error 4096 - syntax error, unexpected PARSEOP_IF ^
/Users/deryugin/Library/Application Support/EvOSoftware/DSDT/DSDTFiles/dsdt.dsl 6490: \_SB.PCI0.SBRG.SIOS (Arg0)
Error 4064 - Object does not exist ^ (\_SB.PCI0.SBRG.SIOS)
/Users/deryugin/Library/Application Support/EvOSoftware/DSDT/DSDTFiles/dsdt.dsl 6491: \_SB.PCI0.NPTS (Arg0)
Error 4064 - Object does not exist ^ (\_SB.PCI0.NPTS)
/Users/deryugin/Library/Application Support/EvOSoftware/DSDT/DSDTFiles/dsdt.dsl 6492: \_SB.PCI0.SBRG.SPTS (Arg0)
Error 4064 - Object does not exist ^ (\_SB.PCI0.SBRG.SPTS)
/Users/deryugin/Library/Application Support/EvOSoftware/DSDT/DSDTFiles/dsdt.dsl 6498: \_SB.PCI0.SBRG.SIOW (Arg0)
Error 4064 - Object does not exist ^ (\_SB.PCI0.SBRG.SIOW)
/Users/deryugin/Library/Application Support/EvOSoftware/DSDT/DSDTFiles/dsdt.dsl 6499: \_SB.PCI0.NWAK (Arg0)
Error 4064 - Object does not exist ^ (\_SB.PCI0.NWAK)
/Users/deryugin/Library/Application Support/EvOSoftware/DSDT/DSDTFiles/dsdt.dsl 6500: \_SB.PCI0.SBRG.SWAK (Arg0)
Error 4064 - Object does not exist ^ (\_SB.PCI0.SBRG.SWAK)
ASL Input: /Users/deryugin/Library/Application Support/EvOSoftware/DSDT/DSDTFiles/dsdt.dsl - 6538 lines, 173214 bytes, 2786 keywords
Compilation complete. 7 Errors, 0 Warnings, 0 Remarks, 0 Optimizations
Device (PCI0)
{
Name (_HID, EisaId ("PNP0A08"))
Name (_CID, EisaId ("PNP0A03"))
Name (_ADR, Zero)
Method (^BN00, 0, NotSerialized)
{
Return (Zero)
}
Method (_BBN, 0, NotSerialized)
{
Return (BN00 ())
}
Name (_UID, Zero)
Method (_PRT, 0, NotSerialized)
{
If (PICM)
{
Return (AR00)
}
Return (PR00)
}
Method (_S3D, 0, NotSerialized)
{
If (LOr (LEqual (OSFL (), One), LEqual (OSFL (), 0x02)))
{
Return (0x02)
}
Else
{
Return (0x03)
}
}
Name (_PRW, Package (0x02)