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"Obduction" Pre-Release on Two Hackintoshes

Joined
Mar 3, 2014
Messages
528
Motherboard
Gigabyte Z390 I AORUS PRO WIFI
CPU
i9-9900K
Graphics
RX 580
Mac
MacBook Air
Classic Mac
Power Mac
On August 24, 2016, Cyan (or Cyan Worlds) released a Windows version of their new "Obduction" video game. They simultaneously issued a pre-release version for the Mac, but only as a "beta" for backers of their Kickstarter project. The Windows version runs well on modern systems; my history with the Mac version has been disappointing, not because of the quality of the game, which is very high, but because it simply crashes way too often to make playing it a satisfying experience. The minimum Mac OS "System Requirement" originally published by Cyan for the beta was Mac OS X El Capitan 10.11.6. Apple's new "Metal" API introduced with El Capitan was apparently not ready for prime time, and "Mac" backers like me had much trouble with crashes, weird colors, and severe video and audio stuttering. More recently, Cyan has stated that in the future they will only "support" Obduction for Mac users running Mac OS Sierra. I updated both of my Hacks to Mac OS 10.12.1, but the same problems with the game remain.

In all cases, the crashes are followed by an Unreal Engine (UE4) "Crash Report," which lists the program steps up to and including the failure. Most of these listings include "MTL Command Buffer" or "General Platform" errors. Cyan has even more recently stated that in order for the game to run properly on Macs, the Apple API will have to be updated (by Apple, of course). Hopefully that will happen in the near future, but who knows?

I have two Mini-ITX Hackintoshes, a Haswell and a Skylake. The Skylake is my primary, but both are good medium-level performers. The Skylake uses a MSI nVidia GTX 750 Ti (low profile card), and the Haswell runs a EVGA GT740. I don't believe either is too slow for the game; playing it on either computer looks the same in the game's "Epic" (highest) quality, and both exhibit about the same frequency of crashes with the same error messages.

Is anyone else playing this game (or trying to) on a Hackintosh build?
 
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