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HD Graphics 3000 OS X Hanging

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What tests could I run to check if the GPU is performing as it should? Right now turning on transparency causes it to freeze. I checked the console and found the AppleIntelHD3000 logging a driver hang event. This particular hang resolves itself unless if the transparency is on it will not resolve itself. The display still freezes when the transparency is off though less frequently.

Is there any way to check kernel logs from previous sessions?

Code:
default    04:21:33.098152 -0700    kernel    stampWait: Overflowed checking for stamp 0x2b6ab on MAIN ring: called from (null)
default    04:21:33.098174 -0700    kernel     timestamp = 0x2b6a9
default    04:21:33.098182 -0700    kernel     ****  Debug info for *possible* hang in MAIN graphics engine  ****
default    04:21:33.098192 -0700    kernel     ring head    = 0x19c0e490, wrap count = 206
default    04:21:33.098198 -0700    kernel     ring tail    = 0x0000eb50
default    04:21:33.098209 -0700    kernel     ring control = 0x0000f801   enabled, auto report disabled,  waiting, semaphore not waiting, length = 0x010 4KB pages
default    04:21:33.098215 -0700    kernel     timestamps = 0x2b6a9
default    04:21:33.098220 -0700    kernel     Semaphore register values:
default    04:21:33.098226 -0700    kernel        VRSYNC: (0x12044) = 0x2b6a9
default    04:21:33.098245 -0700    kernel        BRSYNC: (0x22040) = 0x0
default    04:21:33.098247 -0700    kernel        RVSYNC: (0x 2040) = 0x0
default    04:21:33.098249 -0700    kernel        BVSYNC: (0x22044) = 0x0
default    04:21:33.098250 -0700    kernel        RBSYNC: (0x 2044) = 0x0
default    04:21:33.098252 -0700    kernel        VBSYNC: (0x12040) = 0x0
default    04:21:33.098254 -0700    kernel     Looks like MAIN ring is stuck waiting on an event
default    04:21:33.098256 -0700    kernel     After attempt to clear wait condition = 0x0000f001 no longer waiting
 
Last edited:
What tests could I run to check if the GPU is performing as it should? Right now turning on transparency causes it to freeze. I checked the console and found the AppleIntelHD3000 logging a driver hang event. This particular hang resolves itself unless if the transparency is on it will not resolve itself. The display still freezes when the transparency is off though less frequently.

Is there any way to check kernel logs from previous sessions?

Code:
default    04:21:33.098152 -0700    kernel    stampWait: Overflowed checking for stamp 0x2b6ab on MAIN ring: called from (null)
default    04:21:33.098174 -0700    kernel     timestamp = 0x2b6a9
default    04:21:33.098182 -0700    kernel     ****  Debug info for *possible* hang in MAIN graphics engine  ****
default    04:21:33.098192 -0700    kernel     ring head    = 0x19c0e490, wrap count = 206
default    04:21:33.098198 -0700    kernel     ring tail    = 0x0000eb50
default    04:21:33.098209 -0700    kernel     ring control = 0x0000f801   enabled, auto report disabled,  waiting, semaphore not waiting, length = 0x010 4KB pages
default    04:21:33.098215 -0700    kernel     timestamps = 0x2b6a9
default    04:21:33.098220 -0700    kernel     Semaphore register values:
default    04:21:33.098226 -0700    kernel        VRSYNC: (0x12044) = 0x2b6a9
default    04:21:33.098245 -0700    kernel        BRSYNC: (0x22040) = 0x0
default    04:21:33.098247 -0700    kernel        RVSYNC: (0x 2040) = 0x0
default    04:21:33.098249 -0700    kernel        BVSYNC: (0x22044) = 0x0
default    04:21:33.098250 -0700    kernel        RBSYNC: (0x 2044) = 0x0
default    04:21:33.098252 -0700    kernel        VBSYNC: (0x12040) = 0x0
default    04:21:33.098254 -0700    kernel     Looks like MAIN ring is stuck waiting on an event
default    04:21:33.098256 -0700    kernel     After attempt to clear wait condition = 0x0000f001 no longer waiting

Did you fix everything I have mentioned as problems previously?
 
Did you fix everything I have mentioned as problems previously?

I have not patched the ACPI. What kind of patches are we talking about here?
Other than that, I have installed the kexts in S/L/E instead of injecting.
 
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