- Joined
- Dec 27, 2012
- Messages
- 8
- Motherboard
- Os X 10.8.2
- CPU
- i7-3770k
- Graphics
- Gigabyte GTX 670
- Mac
- Classic Mac
- Mobile Phone
I wanted to follow a guide i saw to download a modified version of libclh.dyib and rename the initial libclh.dylib to libclhBAK.dylib while adding in a downloaded libclh.dylib.
Apparently this is a quick fix to allow After Effects to recognize the OpenGl capability of my Gtx 670.
But I may have damaged this file and am not sure how to repair the GeforceDriverBundle libclh.dylib without reinstalling mountain lion.
To get to the file i went through
System->Library->Extensions->GeforceDriver.bundle (right click, show package contents)->Contents->MacOS
which is where the files appear.
If anyone knows how to restore this section to what it was without reinstalling ML. I would appreciate it.
-HiddenRoad89
Apparently this is a quick fix to allow After Effects to recognize the OpenGl capability of my Gtx 670.
But I may have damaged this file and am not sure how to repair the GeforceDriverBundle libclh.dylib without reinstalling mountain lion.
To get to the file i went through
System->Library->Extensions->GeforceDriver.bundle (right click, show package contents)->Contents->MacOS
which is where the files appear.
If anyone knows how to restore this section to what it was without reinstalling ML. I would appreciate it.
-HiddenRoad89