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[Fix] Skylake menu bar glitch fix

@RehabMan, will this method work on desktops as well? Haven't found a dedicated thread under the desktop section!
 
Does this values SUdQVQ== can be added in CloverConfigurator? As the column says they are HEX values I'm having the doubt if they fit there...?
 
Does this values SUdQVQ== can be added in CloverConfigurator? As the column says they are HEX values I'm having the doubt if they fit there...?
use plist editor or text wrangler to add in values like that :)
 
@RehabMan, will this method work on desktops as well? Haven't found a dedicated thread under the desktop section!

Same on desktop/mobile AFAIK. There are other threads in the desktop forums discussing the same patches and same Pike blog article.
 
Does this values SUdQVQ== can be added in CloverConfigurator? As the column says they are HEX values I'm having the doubt if they fit there...?

Use a plist editor such as PlistEdit Pro or Xcode. The editor will automatically convert hex values to base64.
 
Does this fix work on El Capitan?
I tried it but it doesn't work for me.
 
Does this fix work on El Capitan?
I tried it but it doesn't work for me.
Do you have only DVMT 32mb?
If you are like it, raise up 64mb or over.

I just want to know if 32mb user, whether white menubar is gone
 
Here is DSDT patch for HD530:
Code:
# inject "hda-gfx"="onboard-1" into IGPU (GFX0 originally)
into device label GFX0 set_label begin IGPU end;
into_all all code_regex GFX0 replaceall_matched begin IGPU end;
into method label _DSM parent_label IGPU remove_entry;
into device label IGPU insert begin
Method (_DSM, 4, NotSerialized)\n
{\n
    If (LEqual (Arg2, Zero)) { Return (Buffer() { 0x03 } ) }\n
    Store (Package()\n
        {\n
            "model", Buffer() { "Intel HD Graphics 530" },\n
            "hda-gfx", Buffer() { "onboard-1" },\n
            "AAPL,ig-platform-id", Buffer() { 0x00, 0x00, 0x1b, 0x19 },\n
            "AAPL,Gfx324", Buffer() { 0x00, 0x00, 0x00, 0x01 },\n
            "AAPL,GfxYTile", Buffer() { 0x00, 0x00, 0x00, 0x01 },\n
            "AAPL00,PanelPowerUp", Buffer() { 0x00, 0x00, 0x00, 0x30 },\n
            "AAPL00,PanelPowerOn", Buffer() { 0x00, 0x00, 0x01, 0x19 },\n
            "AAPL00,PanelPowerOff", Buffer() { 0x00, 0x00, 0x00, 0x11 },\n
            "AAPL00,PanelPowerDown", Buffer() { 0x00, 0x00, 0x00, 0x3C },\n
            "AAPL00,PanelCycleDelay", Buffer() { 0x00, 0x00, 0x00, 0xFA },\n
            "device-colors", Buffer() { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9D, 0x9D, 0xA0, 0x00, 0x00, 0x02, 0x00  },\n
        }, Local0)\n
    DTGP (Arg0, Arg1, Arg2, Arg3, RefOf (Local0))\n
    Return (Local0)\n
}\n
end;

Now HD530 is absolutely glitch free on Sierra! Arrr
I have a quick question, I'm new to this, So i'm not sure how to use this DSDT? I've tried everything else that's been stated in the thread, but nothing is working
 
I'm receiving this error:
The outline could not be synchronized because an error occurred: Found non-key inside <dict> at line 31
When adding the Method GFX0 to IGPU down DSTD
 
This fix didn't worked with my laptop Dell 5559 with i7 Skylake 6500U :/ Still having the glitching
 
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