- Joined
- May 14, 2017
- Messages
- 67
- Motherboard
- Lenovo G50-80
- CPU
- 5200U
- Graphics
- HD 5500, R5 330M(disabled)
- Mobile Phone
It is a common sense that we must use Whatevergreen and Lilu to patch Intel Graphics Framebuffer on macOS Mojave or greater. So, the primitive way that old patches use must be transmitted to Whatevergreen-powered way right now, like DVMT patches, connector patches, and so on.
When using new platform that Apple hasn't released on its genuine Mac, we have to Fake ID to get it work. We used to fill in the Config/Device/FakeIntelGFX blank to accomplish our task, but I don't know how to use it via Whatevergreen.kext.
Take UHD 620 for instance:
Used to do: ig-platform-id: 0x59170000 FakeIntelGFX: (0x)59160000
Now: Device/Property "AAPL,ig-platform-id: 00001759"; but what for FakeIntelGFX?
When using new platform that Apple hasn't released on its genuine Mac, we have to Fake ID to get it work. We used to fill in the Config/Device/FakeIntelGFX blank to accomplish our task, but I don't know how to use it via Whatevergreen.kext.
Take UHD 620 for instance:
Used to do: ig-platform-id: 0x59170000 FakeIntelGFX: (0x)59160000
Now: Device/Property "AAPL,ig-platform-id: 00001759"; but what for FakeIntelGFX?