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  1. aerror

    Discussion about How to make Nvidia web driver works in MacOs 10.14 Mojave

    I have no time to carry on the research to make acceleration works:eek:
  2. aerror

    Discussion about How to make Nvidia web driver works in MacOs 10.14 Mojave

    drivers works fine, things goes wrong is all about the metal.
  3. aerror

    Discussion about How to make Nvidia web driver works in MacOs 10.14 Mojave

    I am not sure about that, but there is no any complaint and error/waring messages. I think I need to deal with the Metal problem right now, according to the crash report.
  4. aerror

    Discussion about How to make Nvidia web driver works in MacOs 10.14 Mojave

    It's a brilliant idea, I have compare the old geforce and new geforce .
  5. aerror

    Discussion about How to make Nvidia web driver works in MacOs 10.14 Mojave

    no need for them , still have error occur during booting up the screen.
  6. aerror

    Discussion about How to make Nvidia web driver works in MacOs 10.14 Mojave

    Great! I knew what cause the rebooting exactly when using the Nvidia Web drivers in Mojave. A real big and efficient step! Loading 1 kext modules . done. Loading 1 kext modules . done. Loading 1 kext modules . done. Process 1 stopped * thread #1, stop reason = EXC_BAD_INSTRUCTION...
  7. aerror

    Discussion about How to make Nvidia web driver works in MacOs 10.14 Mojave

    Okay , I have know how to instantiate a IOKernel debugger according the disassembly of Intel82574L. this-> fKDPMbuf = allocatePacket(0x800); if( fKDPMbuf==NULL) { IOLog("Ethernet [IntelMausi]: fKDPMbuf allocatePacket failed\n"); } else {...
  8. aerror

    Discussion about How to make Nvidia web driver works in MacOs 10.14 Mojave

    I am trying to debug it in two machine, I downloaded the KDK, Follow the readme.html Two Machine Debugging In macOS Sierra Finding Symbols Automatically lldb will search /Library/Developer/KDKs/ as well as any local directories indexed by Spotlight. You invoke lldb by the simple command...
  9. aerror

    Nvidia GTX 1080 + LG Ultrafine 5K full 5K@60hz Success!

    OH, weird. There is a override edid for LG 5K , it make macos to recognize the two dp to one display . did the LG 5K is shown correctly in the About->Display ? Maybe you may post a screen shot here. I am curious about that. I think it should be ok. every thing is mac's support hardware.
  10. aerror

    Nvidia GTX 1080 + LG Ultrafine 5K full 5K@60hz Success!

    Did you mean using the vega ? I have no experience about this. I have heard that Vega is perfect fit for the LG 5K, nothing need to do , the macos drive it natively and perfectly.
  11. aerror

    Nvidia GTX 1080 + LG Ultrafine 5K full 5K@60hz Success!

    the kext doesn't support mojave, the webdriver of nvidia dosn't support mojave neither. I am trying to make nvidia web driver work in mojave, but there is no luck by now.
  12. aerror

    Discussion about How to make Nvidia web driver works in MacOs 10.14 Mojave

    As you know , you can use the web driver's updater to install the Nvidia WEB driver in Mojave, Video card is recognized , but there is no 3D acceleration. I look into the log, and found. That because the GeforceWeb.kext can not load properly due to the symbol link problem: kernel...
  13. aerror

    [Guide] Intel Framebuffer patching using WhateverGreen

    Yes, you are quite right. :D
  14. aerror

    [Guide] Intel Framebuffer patching using WhateverGreen

    Thank you very much, RehabMan. It works! It do the same thing like my patching, so sorry to know that so late , so that i have to make my own patching method. :)
  15. aerror

    [Guide] Intel Framebuffer patching using WhateverGreen

    Hmm I don't have the permission to push it . I push source to myself git at : https://github.com/aerror2/WhateverGreen edid-override //edid that you want to inject edid-override-index //fb index you want to patch in devices/properties/pcixxx example: edid-override <00FFFFFF...
  16. aerror

    [Guide] Intel Framebuffer patching using WhateverGreen

    OH. Thank you. I have lookup at the codes. I think you're very right! It initiate the _EDIDOverrides at the controller startup. Hmm, where can I inject this properties into the device? did you mean something like this in dsdt? like...
  17. aerror

    [Guide] Intel Framebuffer patching using WhateverGreen

    hi hi, would you like to add me (git user: aerror2) as Collaborators for https://github.com/acidanthera/WhateverGreen.git I want to commit the edid override pathing codes for intelframebuffer. I have change them configable . use edid-override edid-override-index in devices/properties/pcixxx...
  18. aerror

    [Guide] Intel Framebuffer patching using WhateverGreen

    I have proved that I am right . I have written a patch for reading EDID when frambuffer starting up. And it works perfectly! Pathed Whatevergreen Kext is attached. ... if(true) { KernelPatcher::RouteRequest request("__ZN21AppleIntelFramebuffer20checkForEDIDOverrideEjPh"...
  19. aerror

    [Guide] Intel Framebuffer patching using WhateverGreen

    try xrandr in ubuntu to get the info about port mapping. also you can use the "log show --predicate "process =='kernel'" | grep -I plug to check it by plug and unplug every port
  20. aerror

    Nvidia GTX 1080 + LG Ultrafine 5K full 5K@60hz Success!

    you are welcome. :D
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