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Apple Announces "3rd Transition" for macOS: From Intel CPUs to Apple Silicon

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This move to ARM is just one side of the future of Mac. There is no doubt Mac OS will follow iOS and soon the only way to install apps will be via the AppStore. :mad:
 
here seems that all are ready to put a stone on Intel Mac... Uhm just two or three think:

1) when apple move from powerpc to intel, do you know how many years need? in 1996 i started to work in 3d on a Intel box with the father of Osx, NextStep, but before end of 2003 no one can use professionally Osx on heavy work, most of people told that Os was immersed in the molasses so was slow and no one software really work in the right way, all emulated and slow, no one software house decide to rewrite from ground, but simply recompile.

2) apple at today keep compatiblity with original nvidia cards of old mac on Catalina, also with computer from 6-8 years ago, why do you think that immediately they decide to cut off all computer from newer os?
most of people that bought Today mac pro with the price of two lugs start immediately a causes against them...
Apple is smart, keep compatibility for a long time, they know their chicken.

3) why do you think that software house immediately will be able to convert correctly professional software and work on a completely different architecture?

for someone who not remember in the last months Avid finally realease a Catalina compatible version, them took something like near to twenty years to produce a full 64bit editing software... ( i use 64bit os from 2001, i was on ones of teams of betatester for many 3d software 64bit for Ms, Newtek and Maxon), but until when them are forced with Catalina, they never rewrite all code for 64bit, avid not started on Catalina and them advise their user to not update...

different architecture mean that you cannot simply change a compiler and all work fine, you must rewrite a lot's of code to work fine on newer kind of architecture, learn how to, be cause if apple produce the nwer cpu, you cannot find other infos if apple not give you, mean that people must change a lot's of code, newer bugs, newer problems, different structure to manage, tons of library to rewrite...
all things that need times.
I think that before we have a real reborn of Mac like new os, new machine and software really optimized need seems 10 ten years, be cause is not like change a tool in a slot, is rewrite all completely.
If you do a word processor it's easy, but if you rebuild a 3d software a postprocessing software mean that to study a lots and deep to work fine.
And not only, how many of you use all software naked? i bought tons of plugin for 2d, 3d, audio, and again i do a change ONLY when all work fine.

I was born like 3d artist on computer in 1991 that worked on 6 mb of ram, 120mb hdd and a cpu of 25mhz, i earn money with it, my amiga 4000 allow me to live very well with 2d and 3d animation for years, i saw different computer generation, since 34 different os, few of them are win and MacOs, i used many unix Os, i used Silicon Graphics, and other custom tools, everytime i ear this kind of announce i remember that the real operative transition is more longer that announced, and also them realese the computer, who work neeeeeed more more time before to switch.
take care guys, we can use hackintosh for a longer period.
 
Yeah that sound awesome, but the question still remains valid, will apple lower their prices if things get cheaper to produce.
My intentions says NO they will rather raise the price or at least keep their current 'value', but hopefully I am wrong

Next question is, how will developer deal with x86 specific things like SSE or AVE ?
I assume that Open GL/CL will be also removed in future so developer also have to implement Metal beside Open CL/GL.

Thast sounds alot of work, time and money to me. Can any developer aford this ? Will developers drop support for macOS ?
OpenCL support is just dropped on Mojave, them keep library but stopped support, is not a news that most of big name switched to metal to do gpu acceleration, OpenCL is too high layer of developing, cannot give you the real power of gpu, the fact is that also AMD use OpenCL on their 3d engine, but if you put a gaming nvidia against a Amd pro you go faster and faster to render 3d. Most of software keep for this year, but all are going to metal, more near to Hardware.
Like developer you should read all guideline of apple about near future if you want to develop in the right way.
OpenGl is old tech of Abel and Associated and later in 90 silicon graphics tool, but are tool old ideas.

here a notice of 2018 where them deprecate both OpenGl/Cl lib.
 
but all are going to metal,
Yeah , that's what I wanted to highlight, they actually need to (additionally to reinvent SSE or AVE) since I doubt that Apple will include opencl/gl at all.
But keep in mind that most audio software use OpenGL/CL. It would be a nice move if Apple would open up Metal for windows either so that developers only have to implement ONE system and not open/gl/cl and Metal if the want to create cross platform (Windows&macOS) applications. I am no graphic developer so I have less knowledge in that field. But One crossplatform API might be better for the developers. That will be a lot work which might take some time especially for one man developers. But once it's do things might become wonderful, and not as partly broken like atm.
 
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...the question still remains valid, will apple lower their prices if things get cheaper to produce?
My intentions says NO they will rather raise the price or at least keep their current 'value', but hopefully I am wrong

I think Apple is quite aware that they have a big price gap between the Mac Mini vs the Mac Pro. As a company, they might be aloof but they're not blind to the reality that their Mac Pro sales aren't exploding and many users are still complaining about the lack of an adequate product line for professionals who don't have enterprise-sized spending budgets.

I think the Mac Mini is well positioned to become that machine...it could already be that machine with the same 8‑core Intel Core i9 found in the 16" Mac Book Pro, and the same AMD 5600xt GPU. I think many of us would pay $2k+ for that exact machine.

I would be willing to bet that a sub-$2k, 8 to 12-core ARM Mac Mini is in the works, and Apple knows that it would be a hit.
 
I think it's all just a marketing stunt at this point. Apple quickly wants to show investors some gimmicks to keep their stock price. Also they want to probe the market and see how it goes. Also maybe negotiate better agreements with Intel.

They cannot win processor speed race against dedicated market players in the long run, their "high-end" ARM Macs will be always slower than dedicated PC computers. Also no AAA games, like never.

I also think if they really 100% completely switch to ARM they will limit the toolset and lose a lot of creators not just on Macs but also on their iOS platform.
 
Think you're taking a lot of liberty here.

I wouldn't say they need help with the stock price so it's not all or nothing. Intel is out, it's been known for a while. Apple has been working on this for a while so they want to move the market.

The always and nevers are too absolute. The AAA gaming industry is not Apple's concern and to say it will never support Arm Mac isn't fully true. Some things may, others no.

if I take liberty I think MS will move Windows 10 drasticly at some point (maybe Linux?) That kills old 32-bit games and such. It's all changing we need to see where this goes.

I think it's all just a marketing stunt at this point. Apple quickly wants to show investors some gimmicks to keep their stock price. Also they want to probe the market and see how it goes. Also maybe negotiate better agreements with Intel.

They cannot win processor speed race against dedicated market players in the long run, their "high-end" ARM Macs will be always slower than dedicated PC computers. Also no AAA games, like never.

I also think if they really 100% completely switch to ARM they will limit the toolset and lose a lot of creators not just on Macs but also on their iOS platform.
 
Think you're taking a lot of liberty here.

I wouldn't say they need help with the stock price so it's not all or nothing. Intel is out, it's been known for a while. Apple has been working on this for a while so they want to move the market.

The always and nevers are too absolute. The AAA gaming industry is not Apple's concern and to say it will never support Arm Mac isn't fully true. Some things may, others no.

if I take liberty I think MS will move Windows 10 drasticly at some point (maybe Linux?) That kills old 32-bit games and such. It's all changing we need to see where this goes.

Hehe, I think the truth is somewhere in between and nobody knows what happens in the upcoming years. Including Apple. I see it as an experiment and really only the market will tell how it goes. And there's still a big fat chance for Hackintosh community if doesn't go all too well and Apple listens to their users.
 
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primary reason among a few others, Apple decided to switch to their own custom Silicon in the Mac lineup.
Here's another recently discovered vulnerabilty in Skylake CPUs. Yet another microcode revision for Intel.

From www.Phoronix.com

Intel Releases New Microcode For Skylake CPUs (20200616)
Written by Michael Larabel in Intel on 16 June 2020 at 03:33 PM EDT. 11 Comments

INTEL --

While Intel updated the CPU microcode for Skylake and other affected generations last week as part of the SRBDS / CrossTalk vulnerability that was made public last week Tuesday, today Intel quietly released another microcode revision but this time just for Skylake.

Released today were new microcode files for SKL-U/Y, SKL-U23e, and SKL-H/S. At this point it's not known the reasoning for this new Skylake CPU microcode update as these platforms all saw new releases last week as part of the Special Register Buffer Data Sampling vulnerability mitigation. Skylake-X and other platforms are not seeing new releases as part of this microcode-20200616 package.

In any case while digging deeper to find out the reasoning for this new Intel Skylake CPU microcode update, those interested in this week's update can find the binaries on GitHub.
 
I can’t imagine that my main OS will be Windows 10. Unfortunately, I can't afford a new Mac with an ARM CPU. Apple killed a part of me by switching to ARM. :(
 
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