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Can I develop iOS 8 apps on a hackintosh completely?

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Hi friends,

I am an iOS app and game developer. I use cocos2d-x, Unity 3D with Xcode at work. At home I am allowed to work at home in my personal system because the office MBPs are damn slow. But I don't have a Mac.

But the cost of Macs as you know, is too pricey. Just for a low end MBP I've to pay the amount by which I can get a good configuration laptop or a high end desktop. So I want to go by hackintosh way. I have not bought the PC yet.

Coming to the point.
1. Has anyone able to develop iOS 8 apps on a hackintosh using iOS simulator and iOS devices?
2. Is Xcode building all kind of project exactly similar to how real mac systems build with no differences in errors and warnings?
3. Is change in iOS SDK (updates to OSX and iOS) are working perfectly? After update, is everything running with no differences form a real Mac?

Please let me know, as I want to buy a PC as per CustoMac buyer's guide configuration. If everything is working for you, then I'll buy. I don't want to spend lot of time in maintaining the system rather than my office work.
 
I'm looking to do the same thing with my hackintosh. I have not purchased yet, still deciding. I'm new to making apps. Kumarc612, what system are you looking at for app building? I'm not sure what I need, so I was looking at a basic Mac mini build to start. Any advice will be greatly appreciated.
 
There are no special requirements, if you can run Mac OS X it can run Xcode. Xcode doesn't need anything special, so no need for high end graphics cards. You will need USB working to deploy to your iPhone as the simulator doesn't work perfectly, e.g. Javascript timers work in the background on the simulator but don't on the real iPhone (thats the right behaviour)

Apart from that, nothing. A mac Mini is fine to work on, clearly the bigger the machine the faster it will be, but Xcode is an IDE (a fancy one) but thats it.

Now if you want to do Android development get something bigger as the Android emulator is a real memory hog. I have a 4790K @4.4Ghz dual 280X cards, 32GB of memory and the Android emulator is still slow.
 
I didnt want to open a new topic as my question fits into this one.

Were there any problems with developers that created apps on hackintosh and publish them to the app store? Im wondering if Apple checks on what hardware the app was created.

I have a perfectly running hackintosh for a few years now and i dont need another computer just for iOS development but at the same time i dont want to spend months developing apps and then get banned or something because of non-Apple computer.
 
I didnt want to open a new topic as my question fits into this one.

Were there any problems with developers that created apps on hackintosh and publish them to the app store? Im wondering if Apple checks on what hardware the app was created.

I have a perfectly running hackintosh for a few years now and i dont need another computer just for iOS development but at the same time i dont want to spend months developing apps and then get banned or something because of non-Apple computer.

Our apps are completely developed on Hackintoshes. We use MacBooks as well for portability but we've had zero issues. Never been an issue for us, we submit from a Hackintosh to iTunesConnect.

Rob
 
After couple of years, are you guys still running good on the xcode?
what OSX are you using, high sierra, sierra, or any other system?
 
@rwillett thanks for your reply. I heard about some people having issues installing their apps on their iDevices for testing when on Hackintosh. I have a MacBook Air right now, and need something a bit more powerful recently. Was looking at using the Hackintosh build to develop on as well since Xcode builds will be much faster than on my Air.

Glad to hear there are no issues testing on physical devices and publishing to iTunes Connect on a Hackintosh. Got me kind of scared to get started with the build.
 
Not sure what issues you have heard of, we haven't heard of any and we haven't had any.

Xcode development isn't particularly heavy on Mac CPU's. The 'heaviest' app is the Genymotion Emulator.

I have a Macbook Air and have done development on it, it's my 3rd choice platform as I have a Hack, a Macbook Pro, but when all else fails, I can use the Macbook Air.
 
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