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Discrete graphics not disabled after editing SSDTs and DSDT file

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You could try an app called Hackintool it has a Disable eGPU option when generating your device properties, you will obviously need to read up on how to use the tool properly though, its not a one click answer.
 
You could try an app called Hackintool it has a Disable eGPU option when generating your device properties, you will obviously need to read up on how to use the tool properly though, its not a one click answer.

Hey i tried searching for how to use that disable eGPU option in hackintool but i couldn't find anything on disabling discrete graphics with hackintool, any guides you could refer me to?
 
 

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I looked at it and seems like it generates a code for the config.plist file. is it possible to disable dgpu through config.plist or does it just stop macOS from showing it as detected it but it still running and consuming power?
 
I looked at it and seems like it generates a code for the config.plist file. is it possible to disable dgpu through config.plist or does it just stop macOS from showing it as detected it but it still running and consuming power?
It disables it via the config.plist.
 
It disables it via the config.plist.

Just tried this method and i got stuck in a boot loop using that config.plist file. Is there a full detailed guide on this method? i feel like if it was that easy to disable dgpu through hackintool there would be more tutorials on it compared to disabling it through DSDT, SSDTS
 
I'm going to try to change a few settings around the patch in hackintool to see if it works
 
Just tried this method and i got stuck in a boot loop using that config.plist file. Is there a full detailed guide on this method? i feel like if it was that easy to disable dgpu through hackintool there would be more tutorials on it compared to disabling it through DSDT, SSDTS
Hackintool is a relatively new thing, evolving all the time. The tried and tested method of disabling egpu is preferable if done correctly.
 
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